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Old Mar 19, 2007, 10:03 PM // 22:03   #1
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Default NF KGYU Pressure Build

http://gwshack.us/8b18f

i took the old KGYU pressure architype and updated it for NF. it's an 8v8 pressure build with some splitting capabilities. eF ran something pretty similar to this a while back.
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Old Mar 19, 2007, 10:54 PM // 22:54   #2
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Been reading QQ forums by any chance? :P

While it's nice to see some old skool Plague touch in there (as a nod to the original I wonder?), surely mending touch would be a better plan.

In other suggestions:

* I'd swap out the BHA for a Burning Arrow Elite. BHA is fun an all, but the added pressure of the BA would help you more imo.
* Loose the Cleave war for a Dev hammer war. KDs are ftw.
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Old Mar 19, 2007, 11:51 PM // 23:51   #3
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hmm, i don't believe QQ's forums included builds....
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Old Mar 20, 2007, 01:09 AM // 01:09   #4
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That paragon would be better with [skill]Crippling Anthem[/skill] IMO. It's utterly broken in physical heavy builds.
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Old Mar 20, 2007, 01:37 AM // 01:37   #5
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Pious haste for rush for a better/perma speed boost and quick cancel stance on W/D.
Broadhead arrow without an arrow speed boost..... going to miss a lot.
I never saw the point of putting points into a line for one skill. I would replace LoD with ZB or SoD... but that's just me.
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Old Mar 20, 2007, 03:07 AM // 03:07   #6
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cleave sucks, bha kinda sucks, crip anthem OWNZZZZZZZZZ. If you bring crip anthem you're better off with a BA ranger.
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Old Mar 20, 2007, 03:07 AM // 03:07   #7
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that warrior is already very energy heavy. no need to give him another energy skill.

broadhead arrow shot at point blank range will never miss

and i guess you never played with gift of health on an RC prot?

the point of the cleave war is to have a warrior that's decent at the stand while still able to split off quickly. the thing i really don't like about most splitting wars is that it takes forever to charge up adrenaline, so i built one that can get up and go quickly in a skirmish. is it the best bar? no, but it does its job, which is to do rapid adrenspikes, quite well.

as for crip anthem, i've found that it doesn't apply as much pressure as stunning strike and cruel spear. the build is made for an old guild of mine, and maybe my new guild will like it. 'cause my old guild tried it and they found it lacking.

Last edited by moriz; Mar 20, 2007 at 03:11 AM // 03:11..
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Old Mar 20, 2007, 06:42 AM // 06:42   #8
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Quote:
Originally Posted by moriz
hmm, i don't believe QQ's forums included builds....
There's a thread there called 'what is KGYU pressure?' or something.

For the build, I'd take out the cripshot, get crippling anthem on the paragon, make the other ranger a poison arrow/barbed arrows (<3), and put in a tainted necro. It's a big change to the build, but it's a lot of pressure.
Plague Touch is nice if you want to pass on a blind to another melee or so, but that's probably gonna be removed, so I'd take the double removal and the healing of Mending Touch instead. On the cleave warrior I don't think you need Enraging. The adrenaline costs of Cleave and Dismember are quite low.

RC/LoD is what people run in america I guess. I'm not a big fan of it.
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Old Mar 20, 2007, 04:01 PM // 16:01   #9
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Quote:
Originally Posted by Thomas.knbk
RC/LoD is what people run in america I guess. I'm not a big fan of it.
I like the korean-style healer's boon+shield of deflection. They know when you're a healer, you heal well, not half-assed like an LoD, and when you're a prot monk, you prot well with SoD instead of being a "prot monk" with only 2 prot skills :P

Yes I know there are some flaws to t he korean style build, but koreans use it, so it must be good!
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Old Mar 20, 2007, 06:31 PM // 18:31   #10
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Quote:
Originally Posted by moriz
that warrior is already very energy heavy. no need to give him another energy skill.
I see frenzy as the only thing that's going to be used constantly. Rending touch may be used once or twice to cut through the occasional aegis chain or prot spirit on an important spike. Your choice really on that.

Quote:
Originally Posted by moriz
broadhead arrow shot at point blank range will never miss
And as soon as they see you can only use broadhead arrow at point blank range they're going to try to snare/blind you any way possible.

Quote:
Originally Posted by moriz
and i guess you never played with gift of health on an RC prot?
Was talking about the LoD monk. Infuse health is usually going to save its target from certain death even at 0 Healing.
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Old Mar 20, 2007, 09:15 PM // 21:15   #11
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omg

There's a ranger in there without distracting shot.

were you on crack when you wrote this build?
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Old Mar 20, 2007, 09:28 PM // 21:28   #12
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it's either mending touch or distracting shot. i picked mending touch. of course, i can take out savage shot for d shot, but i'd rather not.
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Old Mar 20, 2007, 11:29 PM // 23:29   #13
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Quote:
Originally Posted by moriz
it's either mending touch or distracting shot. i picked mending touch. of course, i can take out savage shot for d shot, but i'd rather not.
O_0.

Quote:
Originally Posted by holymasamune
I like the korean-style healer's boon+shield of deflection. They know when you're a healer, you heal well, not half-assed like an LoD, and when you're a prot monk, you prot well with SoD instead of being a "prot monk" with only 2 prot skills :P

Yes I know there are some flaws to t he korean style build, but koreans use it, so it must be good!
I haven't managed to turn up a good SoD/HB backline build for GvG monks, care to elaborate? I can think of a pair of bars but, I'd like to see how else this is getting run.
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Old Mar 21, 2007, 09:00 AM // 09:00   #14
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Quote:
Originally Posted by moriz
it's either mending touch or distracting shot. i picked mending touch.
Why? I'd expect that in split situations, the cripshot and then a warrior would be the first to split off. I don't think the BHA needs to be as self-sufficient as the cripshot. When he isn't splitting off, dshot >>> mend touch.
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Old Mar 21, 2007, 03:40 PM // 15:40   #15
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made the following updates to the build:

rending war: pious haste for rush. it definately won't have the energy to keep it up forever, but it's nice if it needs to run a flag.

cleave war: replaced it completely with an eviscerate axe with mending touch and disrupting chop.

broadhead: added distracting shot in place of mending touch.

paragon: added hexbreaker aria in place of harrier's toss. i figured the mass hex removal will really come in handy against hexstack teams, which this build is especially weak against.

monk 2: added purge signet in place of return.
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Old Mar 21, 2007, 04:44 PM // 16:44   #16
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Quote:
Originally Posted by Clinically Proven
I haven't managed to turn up a good SoD/HB backline build for GvG monks, care to elaborate? I can think of a pair of bars but, I'd like to see how else this is getting run.
http://gwshack.us/b1504
Definitely my favorite backline, totally abusing GoLE's overpoweredness.
It's quite straight-forward. You save spikes with SoD, spirit bond and Heal Other, you heal shit with Words and Ethereal, you own them with Heal Party.
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Old Mar 21, 2007, 10:35 PM // 22:35   #17
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IMO Hexbreaker Aria is a complete waste of a spot, one hex and you have to use a skill to trigger the removal. So what good is that? All the big nasty hexes will be covered anyway, so you'll merely pick off the cover , while the frustrating hexes like shame, guilt, diversion etc will trigger on the skill use anyway.
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Old Mar 22, 2007, 12:03 AM // 00:03   #18
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shame, guild, and diversion really does not affect this build too much. with a build that absolutely relies on 5 physical based character, being able to pick off the odd faintheartedness and shadow of fear is invaluable. yes, it does nothing against hex stacks, but that's what the purge sig is for.
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Old Mar 23, 2007, 07:09 PM // 19:09   #19
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I was under the impression that to trigger hexbreaker aria you had to use a spell, since it says '...next time ally uses a spell'. That would mean it does nothing on the paragon or the BHA, and only does something on the crip shot if it casts M. Touch on itself (not really a big deal, just inconvenient) and the same for the warrior (5 energy is more of a pain to loose there though).

Further more, I would assume that the best option against a hex team would be to split against their base (unless apparantly on Jade Isle), at which point the most splittable physicals get nothing from hexbreaker (since they're out of range) and none of the physicals get anything from it at the stand. Unless it's not described properly and triggers on skills, in which case fair enough.

Even then, drop it for purge signet on the paragon (the energy loss is nothing with GFTE) and get maybe... a self heal on the RC for purge signet. Mend Touch and ROF spam doesn't look that great.

I would agree with the above suggestions
- Cripshot -> BA
- Stunning -> Crippling anthem
- Fall back -> vicious attack (you've only got 1 deep wound, I don't like so much)
- Quite like monks posted by Thomas.knbk
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Old Mar 29, 2007, 12:43 AM // 00:43   #20
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took out hexbreaker aria for purge sig on the paragon. i really thought it triggered on skills. not reading skill description ftl. i'm gonna keep everything else the same for the time being.

as for thomas' monks... there's something really unattractive about completely splitting all the prot on one monk, and all the heal on the other. it just sounds like a recipe for disaster to me.
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